Wednesday, April 13, 2016

Computer Game Development Course Outline - University of Sargodha

The course is design to teaching how to create a complete computer / video game from start to
finish? What are the different elements to a game? What makes a great game?

Introduction to Game Development, Platform and Player Modes, What Is The Framework?
Goals And Genres? What Are The Possibilities? Player Elements, Player Motivation,
Geographic, Psychographics.Demographics, Gender, Generation, Rating, Applying Player
Market to Platform. Story and Character Development: Classic Charters, Traditional Story
Structure, Story Element. Plot, Game Story Devices, Game Characters. Character Development
Element, Point-of-view, Visual Character Development, Verbal Character Development,
Movement.Visual Character Development, Verbal Character Development, Movements,
Chracter Description, Game Storytelling and Documentation. Gameplay: Rules to Play,
Interactivity Modes, Game theory, Challenges, Balance. Levels: Level Design, Structure, Time,
Space. Interface: Playe-Centerd Design, Interface & Game Feature, Interface Types, Usability.
Audio: Importance of Game Audio, Sound Effect, Voiceover, Music. Company Role, Team
Roles, Tools, Business Side of Game Development. Production and Management, Development
Phases, Game Documentation.
1.        Building The Foundation, Historical Elements How Did We Get Here
2.      Platform And Player Modes, What Is The Framework? [TB: Ch. 2]
3.      Goals And Genres? What Are The Possibilities? [TB: Ch. 3]
4.      Player Elements, Player Motivation, Geographic, Psychographics. [TB: Ch. 4]
5.      Demographics, Gender, Generation, Rating, Applying Player Market to Platform. [TB:
Ch. 4]
6.      Story and Character Development: Classic Charters, Traditional Story Structure, Story
Element. [TB: Ch. 5]
7.      Plot, Game Story Devices, Game Characters [TB: Ch. 5]
8.      Character Development Element, Point-of-view, Visual Character Development, Verbal
Character Development, Movement, [TB: Ch. 5]
9.      Visual Character Development, Verbal Character Development, Movements, Chracter
Description, Game Storytelling and Documentation [TB: Ch. 5]
10.  Gameplay: Rules to Play, Interactivity Modes, Game theory, Challenges, balance [TB:
Ch. 6]
11. Levels: Level Design, Structure, Time, Space. [TB: Ch. 7]
12.  Interface: Playe-Centerd Design, Interface & Game Feature, Interface Types, Usability.
[TB: Ch. 8]
13.  Audio: The Importance of Game Audio, Sound Effect, Voiceover, Music. [TB: Ch. 9]
14.  Role & Responsibilities: Company Role, Team Roles, Tools, Business Side of Game
Development. [TB: Ch. 10]
15. Production and Management, Development Phases, Game Documentation [TB: Ch. 11]

         Game Development Essentials by Jeannie Novak, Delmar Cengage Learning; 3
Edition (August 17, 2011). ISBN-10: 1111307652
         Game Development Essentials: An Introduction by Jeannie Novak, Delmar Cengage
Learning; 3rd Edition (2011). ISBN-10: 1111307652
         Game Development Essentials: Mobile Game Development by Kimberly Unger and

Jeannie Novak, Delmar Cengage Learning; 1st Edition (2011). ISBN-10: 1418052655
         Game Development Essentials: Game Interface Design by Kevin Saunders and Jeannie
Novak, Delmar Cengage Learning; 2nd Edition (2012). ISBN-10: 1111642885
         Game Development Essentials: Online Game Development by Rick Hall and Jeannie
Novak, Delmar Cengage Learning; 1 Edition (2008). ISBN-10: 1418052671
         Beginning 3D Game Development with Unity: All-in-one, multi-platform game
development by Sue Blackman, Apress; 1st Edition (2011). ISBN-10: 1430234229
         Game Coding Complete by Mike McShaffry and David Graham, Course Technology
PTR, 4th Edition, (2012). ISBN-10: 1133776574
         The Essential Guide to Flash Games: Building Interactive Entertainment with Action
Script by Jeff Fulton and Steve Fulton, friends of ED; 1st Edition (2010). ISBN-10:
1430226145


Note: This content is obtained from official documents of University of Sargodha and applied on BS Computer Science for Main Campus, Sub Campuses, and Affiliated Colleges.

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