The course is
design to teaching how to create a complete computer / video game from start to
finish? What
are the different elements to a game? What makes a great game?
Introduction
to Game Development, Platform and Player Modes, What Is The Framework?
Goals And Genres? What Are The Possibilities? Player Elements, Player Motivation,
Geographic, Psychographics.Demographics, Gender, Generation, Rating, Applying Player
Market to Platform. Story and Character Development: Classic Charters, Traditional Story
Structure, Story Element. Plot, Game Story Devices, Game Characters. Character Development
Element, Point-of-view, Visual Character Development, Verbal Character Development,
Movement.Visual Character Development, Verbal Character Development, Movements,
Chracter Description, Game Storytelling and Documentation. Gameplay: Rules to Play,
Interactivity Modes, Game theory, Challenges, Balance. Levels: Level Design, Structure, Time,
Space. Interface: Playe-Centerd Design, Interface & Game Feature, Interface Types, Usability.
Audio: Importance of Game Audio, Sound Effect, Voiceover, Music. Company Role, Team
Roles, Tools, Business Side of Game Development. Production and Management, Development
Phases, Game Documentation.
Goals And Genres? What Are The Possibilities? Player Elements, Player Motivation,
Geographic, Psychographics.Demographics, Gender, Generation, Rating, Applying Player
Market to Platform. Story and Character Development: Classic Charters, Traditional Story
Structure, Story Element. Plot, Game Story Devices, Game Characters. Character Development
Element, Point-of-view, Visual Character Development, Verbal Character Development,
Movement.Visual Character Development, Verbal Character Development, Movements,
Chracter Description, Game Storytelling and Documentation. Gameplay: Rules to Play,
Interactivity Modes, Game theory, Challenges, Balance. Levels: Level Design, Structure, Time,
Space. Interface: Playe-Centerd Design, Interface & Game Feature, Interface Types, Usability.
Audio: Importance of Game Audio, Sound Effect, Voiceover, Music. Company Role, Team
Roles, Tools, Business Side of Game Development. Production and Management, Development
Phases, Game Documentation.
1.
Building The
Foundation, Historical Elements How Did We Get Here
2.
Platform And
Player Modes, What Is The Framework? [TB: Ch. 2]
3.
Goals And
Genres? What Are The Possibilities? [TB: Ch. 3]
4.
Player
Elements, Player Motivation, Geographic, Psychographics. [TB: Ch. 4]
5.
Demographics,
Gender, Generation, Rating, Applying Player Market to Platform. [TB:
Ch. 4]
Ch. 4]
6.
Story and
Character Development: Classic Charters, Traditional Story Structure, Story
Element. [TB: Ch. 5]
Element. [TB: Ch. 5]
7.
Plot, Game
Story Devices, Game Characters [TB: Ch. 5]
8.
Character
Development Element, Point-of-view, Visual Character Development, Verbal
Character Development, Movement, [TB: Ch. 5]
Character Development, Movement, [TB: Ch. 5]
9.
Visual
Character Development, Verbal Character Development, Movements, Chracter
Description, Game Storytelling and Documentation [TB: Ch. 5]
Description, Game Storytelling and Documentation [TB: Ch. 5]
10.
Gameplay:
Rules to Play, Interactivity Modes, Game theory, Challenges, balance [TB:
Ch. 6]
Ch. 6]
11.
Levels: Level
Design, Structure, Time, Space. [TB: Ch. 7]
12.
Interface:
Playe-Centerd Design, Interface & Game Feature, Interface Types, Usability.
[TB: Ch. 8]
[TB: Ch. 8]
13.
Audio: The
Importance of Game Audio, Sound Effect, Voiceover, Music. [TB: Ch. 9]
14.
Role &
Responsibilities: Company Role, Team Roles, Tools, Business Side of Game
Development. [TB: Ch. 10]
Development. [TB: Ch. 10]
15.
Production and
Management, Development Phases, Game Documentation [TB: Ch. 11]
•
Game
Development Essentials by Jeannie Novak, Delmar Cengage Learning; 3
Edition (August 17, 2011). ISBN-10: 1111307652
Edition (August 17, 2011). ISBN-10: 1111307652
•
Game
Development Essentials: An Introduction by Jeannie Novak, Delmar Cengage
Learning; 3rd Edition (2011). ISBN-10: 1111307652
Learning; 3rd Edition (2011). ISBN-10: 1111307652
• Game
Development Essentials: Mobile Game Development by Kimberly Unger and
Jeannie Novak,
Delmar Cengage Learning; 1st Edition (2011). ISBN-10: 1418052655
•
Game
Development Essentials: Game Interface Design by Kevin Saunders and Jeannie
Novak, Delmar Cengage Learning; 2nd Edition (2012). ISBN-10: 1111642885
Novak, Delmar Cengage Learning; 2nd Edition (2012). ISBN-10: 1111642885
•
Game
Development Essentials: Online Game Development by Rick Hall and Jeannie
Novak, Delmar Cengage Learning; 1 Edition (2008). ISBN-10: 1418052671
Novak, Delmar Cengage Learning; 1 Edition (2008). ISBN-10: 1418052671
•
Beginning 3D
Game Development with Unity: All-in-one, multi-platform game
development by Sue Blackman, Apress; 1st Edition (2011). ISBN-10: 1430234229
development by Sue Blackman, Apress; 1st Edition (2011). ISBN-10: 1430234229
•
Game Coding
Complete by Mike McShaffry and David Graham, Course Technology
PTR, 4th Edition, (2012). ISBN-10: 1133776574
PTR, 4th Edition, (2012). ISBN-10: 1133776574
•
The Essential
Guide to Flash Games: Building Interactive Entertainment with Action
Script by Jeff Fulton and Steve Fulton, friends of ED; 1st Edition (2010). ISBN-10:
1430226145
Script by Jeff Fulton and Steve Fulton, friends of ED; 1st Edition (2010). ISBN-10:
1430226145
Note: This
content is obtained from official documents of University of Sargodha and
applied on BS Computer Science for Main Campus, Sub
Campuses, and Affiliated Colleges.
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